SECOND CITY BUILDING GUIDE


In most ways, your second city will closely resemble your first city.  The following building guide will ensure that you receive the maximum benefit from your second city.


WITHIN CITY WALLS

Inside of city walls you will need every type of building except for a Round Tower.

TIP:  Do not build a Round Tower in your second city.  Instead, build another Barracks or Cottage depending on your training needs and/or preference.

Rally Point - Construct this building first so that you will be able to Transport, Reinforce, Attack, and Reassign from your second city.

Storehouse - This should be one of the first buildings you construct.  Level-up your Storehouse quickly to protect the resources you will need for construction and training.

Alchemy Lab - The research levels you have reached in your first city will automatically carry over to your second city so leveling-up your Alchemy Lab is only necessary if you still have a lot of research to do.  Having two high level Alchemy Labs will allow you to research two sciences at a time, greatly reducing total research time.

Knights' Hall - Construct a Knights' Hall and begin the process of reaching a Level 212 knight.  Focus on one knight at a time, applying any "Train with" items you have to this same knight until you reach Level 212 (See Knights for instructions on how to reach Level 212).

Watch Tower - You will obviously need a Watch Tower to warn you of impending attack.

Workshop - A Workshop is necessary to level-up your Wall and to train Ballistae and Catapults.  Your Workshop must be Level 4 to train Ballistae and Level 9 to train Catapults.

Blacksmith - A Blacksmith is necessary to train Swordsmen, Supply Wagons, and Battering Rams.  Your Blacksmith must be Level 4 to train Swordsmen and Supply Wagons and Level 9 to train Battering Rams.

Stable - Construct a Stable to build a Relief Station and to train Cavalry and Heavy Cavalry.  You need only a Level 1 Stable to construct every level of Relief Station.  Your Stable must be Level 4 to train Cavalry and Level 9 to train Heavy Cavalry.

Relief Station - While not necessary, I highly recommend building a Relief Station.  A high level Relief Station will save you a lot of time transporting resources and gold in between cities and can make all the difference between your troops arriving in time or arriving too late to reinforce a fellow alliance member.

Embassy - Many players choose not to build an Embassy in their second city but will instead build another Cottage or Barracks.  I originally built an Embassy in my second city but quickly realized its futility and have since torn it down in favor of another Cottage.  Reassigning troops from your troop city in order to defend your second city is time consuming, cumbersome, and risky.  Rarely can you get a large enough force reassigned in time to successfully defend your city with minimal losses.  Instead, you risk losing a lot troops if your attacker follows-up the initial attack with one or more sped-up attacks.   

Cottages - There are varying opinions on how many Cottages to build in your cities.  I have seen some players build as little as 4 while others build 8 or more.  My personal preference is six.  Since I don't farm much anymore, I find that 6 Cottages provides me with enough Idle Population to keep pace with the resources I produce.  If you are a constant farmer and are always sitting on millions in resources you will want to have more Cottages to provide you with more Idle Population.

Barracks - Like Cottages, their are differences of opinion on how many Barracks you should build in your cities.  As I wanted the fastest training time I could achieve without sacrificing too much Idle Population, I decided on 15 Barracks in my second city.


WALLS

Like your first city, you will want to level-up your walls so that once you have an army large enough , you can train all types of wall defenses.  Since walls take a lot of resources to construct, I would make this a lower priority and focus your efforts on leveling-up buildings and resource fields first.


OUTSIDE CITY WALLS

In order to maximize your resource production, you will want to produce just two types of resources per city (See Maximizing Base Production Rates for more info.).

However, make sure to build one of the other two types of Resource Fields in your second city as well.  Having at least one of each type of Resource Field will allow you to build a Stable which requires at least one Farm and a Blacksmith which requires at least one Mine.  Having all four types of Resource Fields present also helps to speed up research since you will be able to research all resource related sciences in from both cities.

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