RESOURCES
There are two things that limit growth in this game - the first is
lack of resources and the second is the time it takes to progress. I
will begin with resources - specifically how to increase production of
them and create a steady flow of these essential goods into your city.
First,
follow the recommended quests. I tried to do this as much as possible
during my first week and only stopped following the recommended quests
once they prompted me to upgrade my castle to level 5. The reason
being, once you upgrade your castle to level 5 you immediately lose your
beginner's protection. There are so many more important things to do
during that first week that I do not recommend leaving beginner's
protection early.
In between quests I focused my
attention on my resource fields. With a level 4 castle I had 22
resource fields. They consisted of 4 farms, 7 sawmills, 6 quarries, and
5 mines. This combination served me well enough initially but as you
progress, your resource needs change. Whatever the combination of your
resource fields in your first city, you should set a goal for reaching
level 9 in all of them as soon as possible.
While
leveling-up your fields, utilize every other way to increase production.
The first thing you should do is to appoint your highest level knight
to be Steward of your city. You receive a one percent increase in
production of resources for each level your knight has reached so even a
level 1 knight will earn you an increase. If you have won or purchased
any of the "Train with" items, apply them to your Steward. This is an
easy way to immediately see a considerable increase in production of
resources.
Another way of increasing production is to
research fertilizer, logging, stoneworking, and smelting. Every level
of research in these areas represents a 10% increase in production of
the corresponding resource.
Still another method is to
conquer the highest level Wilds you can. Each castle level allows you
to conquer and hold a Wild. Depending on what your needs are, conquer
the Wilds that will benefit you the most. There is a 5% increase in
resource production for each level of the Wild you have conquered. So a
level 1 Wild will earn you a 5% increase in production and a level 10
Wild will earn a 50% increase. The following is a list of Wild types
and resource production increases:
Grasslands & Lakes - Increase production of food
Hills - Increase production of stone
Mountains - Increase production of ore
Woods - Increase production of wood
Bogs - Cannot be attacked and provide no benefit
Attacking
other players and Pictish camps is the most obvious method of attaining
resources. Pictish camps can be attacked even while under beginner's
protection but as they only yield about the same amount of resources it
takes to replace the troops you lose, they are not a good source of
regular resources.
Once you are out of beginner's
protection, you will be able to attack other players. New
players should cut their teeth by attacking inactive players with no
alliances. Most of these inactive players will have little to no might
but may still yield a small fortune in resources and gold. From there,
move on to active players who have not joined an alliance. Allied
players are your last target. Unless diplomacy has been set to hostile
with a target's alliance, you may want to check with a leader before attacking.
Finally,
there is a chance of winning resources in Chance and the far less
appealing option of purchasing them from the Shop. There are various
resource production bonuses available with 24 hour and 7 day options along
with actual resources in 40K, 250K, and 500K increments.
TIME
Along with lack of resources, time is a major constraint to growth in
this game. Simply put, training, researching, and building all take
time and the time they take only increases with each new
level. Fortunately, there are a few things you can do to speed things
up.
You can decrease the time it takes to train
and build by researching Geometry and Giant's Strength. Research
of Geometry increases the speed of training by 10% per level and Giant's
Strength does the same for construction times. Leveling-up these two
technologies will save you hours, if not days, of time. What's more,
your technologies carry over from city to city so your second and
eventually your third and fourth cities will go up that much faster.
Appointing
knights to be your city's Marshal, Alchemist, and Foreman is another
way to speed things up. For every level reached by the knights
appointed to these posts, you will receive a 0.5% increase in speed.
Responsibilities of each post are as follows:
Marshal - training speed, attack and life of defenders
Alchemist - research speed
Foreman - construction and defense building speed
TIP: Make it a habit of appointing your highest level knight to the appropriate position just before training, researching, and building. This will save you an enormous amount of waiting time. You can change this knight back to Steward as soon as you have begun the training, researching, or building and you will not lose the time savings.
Of
course, if you really want something done quick you can always buy or
try your luck at winning a speed up. There are speed ups available to
buy from the Shop or win from Chance ranging from 1 minute to 24 hours.
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